Call of Duty: Modern Warfare 2 Kill Streak Rewards

3 Kills - UAV- unmanned ariel vehicle, radar, can be shot down
4 Kills - Care Package- random supply drop, ammo, uav, any
4 Kills - Counter UAV- if i have to explain this, find a new team
5 Kills - Sentry Gun- automated minigun... surprise
5 Kills - Predator Missile- guide this beast to its new owner
6 Kills - Precision Airstrike- pick a spot and direction
7 Kills - Harrier Strike/ Hovering Harrier of death
7 Kills - Attack Heli- same as before
8 Kills - Emergency Airdrop- 4 different random supply crates
9 Kills - Pave Low- Heavily armored attack heli
9 Kills - Stealth Bomber- drops major ordinance stealthfully
11 Kills - Chopper Gunner- your the gunner, one gun type
11 Kills - AC-130- your the gunner with 3 different cannons
15 Kills - EMP- electro magnetic pulse, kills all enemy devices
25 Kills - Tactical Nuke- end the match with a bang


--- Perk Slot 1 ---

Marathon - Unlimited run/sprint
Marathon Pro - Move over obstacles more quickly

Sleight of Hand - Reload faster
Sleight of Hand Pro - Reload faster, plus left trigger zoom/aim faster

Scavenger - Full ammo restock from dead enemies
Scavenger Pro - Extra ammo magazines

Bling - 2 Attachments for Primary Weapon
Bling Pro - 2 Secondary Attachments

One Man Army - Switch classes during gaming/round.
One Man Army Pro - Switch class more quickly.

--- Perk Slot 2 ---

Stopping Power - Improved bullet damage
Stopping Power Pro - Improved bullet damage against vehicles

Lightweight - Move faster
Lightweight Pro - Quick aim after sprinting

Hardline - Kill Streaks requirement fulfilled with 1 less kill
Hardline Pro - Death Streaks require fulfilled with 1 less death

Cold-Blooded - Undetectable on enemy radar, air and thermal
Cold-Blooded Pro - No name tag or reticle on you when sighted by enemy

Danger Close - Increased explosive damage
Danger Close Pro - Increased killstreak damage

--- Perk Slot 3 ---

Commando - Melee hit from farther away
Commando Pro - Reduced fall damage

Steady Aim - Increased accuracy when firing off the hip
Steady Aim Pro - Hold breath to steady aim with scope, like old Iron Lungs perk

Scrambler - Jams enemies' radar for a small radius
Scrambler Pro - Enemy claymores trip more slowly

Ninja - Invisible to heartbeat sensor
Ninja Pro - Silent footsteps, same as old Dead Silence perk

SitRep - See enemy explosives and tactical insertions, similar to Bomb Squad
SitRep Pro - Louder enemy footsteps

Last Stand - Same as COD 4, except you can crawl now
Last Stand Pro - Use equipment while in Last Stand



The next wave of patches for Ubisoft Montreal's Far Cry 2 will bring a new "hardcore" multiplayer setting to the PC, PlayStation 3 and Xbox 360 open-world shooter.

"The hardcore mode has been designed as an answer to a community request," Ubisoft community developer Atmon wrote on the game's official forums. "Some players were seeking and expecting a more realistic experience. "

The changes will be available in every multiplayer mode, bringing:

  • A new damage model will be applied with increased damage for all weapons.
  • All weapons have been rebalanced on normal mode, and on hardcore mode.
  • Enemy names will disappear after the spawning invincibility period is over (A shield is displayed above a player’s head for a few second to show that he is invincible).
  • A new option will allow you to tweak spawning time (but not spawning rate).
  • A new search option will be available in multiplayer to allow you to find games that are playing on hardcore mode.

No word yet as to when the actual patch will arrive.

Killzone 2 Weapons

Posted by lakerman | 9:33 AM | | 0 comments »

It will have been over four years since the release of the original Killzone when Killzone 2 hits retail shelves in February 2009. In that stretch of time, PlayStation owners have endured delay after delay in hopes of one day finally getting the opportunity to sit down with the highly anticipated title in order to take down one Helghast at a time. One of the key components to taking down this dastardly enemy of mankind is the weaponry you’ll be equipped with. We’ve taken the time to display the known weapons for Killzone 2.

First up is the standard issued ISA Assault Rifle. It won’t come as a shock if this ends up being your main weapon of combat throughout the game, but we’re hoping that this time around Guerilla Games gives us a little bit larger magazine clip to work with. Hopefully, as displayed below, that added clip of ammo will be used as an extra source of ammunition that will give you a quicker reload and more bullets to spray paint across the battlefield. We can also speculate that because of the green scope attachment, this Assault Rifle is also packaged with the grenade launcher much like the similar scope was packaged with that rifle in the original title.

This brings the Machine Gun up next, which happens to be looking like an altered version of the M249 SAW. While this option will come packed with more rounds at a faster rate, we’re sure the damage potential will be much lower than that of the Assault Rifle. Not to mention the recoil, if done realistically, should create a bit of inaccuracy in comparison as well. Though users will probably give up damage for a faster rate of fire, this would be your obvious second choice for your primary weapon.

Add ImageA new addition to the Killzone Gun Club is the Revolver (Featured in Liberation, but not the original Killzone). Oddly, this handgun was left out of the original title from what we can gather, but found its way into the sequel. We’re hoping that the revolver just happens to punch a nice amount of damage behind that beautiful kickback. If we look at the revolver within other games, we can take delight in knowing what type of stopping power this little package can deliver. Here’s to hoping the Helghast are poorly prepared for its punch.

Below, you’ll notice a miscellaneous rifle that we’re not quite sure on what it could be. From what we gather, it is quite similar to the Assault Rifle/Shotgun combination from the original Killzone – minus the red scope. If this is the case, it’s good to know that this dual-purposed weapon will be made available to users in the game once more. This was by far our favorite weapon in Killzone and we’re glad it is potentially making its return. This gun is sure to be the most efficient not only in distance-based combat, but in close-quarters battle as well.


This little SMG-esque gun (A replica of the PP 19 Bizon SMG) is new to the franchise much like the Revolver. We’ve done our digging around and can’t find anything eerily similar to the style nor the design. We understand the game has undertaken a huge redesign since the original title, but it still leave zero resemblance like other guns we’ve mentioned already. Our best bet is this is just a standard two-handed SMG that will allow you to drop the Helghast to the floor in quick succession.

The Rocket Launcher looks like a real nice piece of work in Killzone 2. As shown below, we’re hoping this bad boy destroys as great as it looks. As in any game, the rocket launcher is used with no caution and only complete destruction is relevant. We can only imagine how the rag doll physics will send Helghast flying after taking a pill poppin’ from one of these bad boys.



The last type of Rifle displayed throughout the trailers thus far is the single-shot rifle below. This high-impact rifle is sure to do some damage no matter where it hits you. We're sure this will be the weapon of choice for a variety of gamers and we look forward to firing off a few rounds for ourselves come February.We’ve obviously saved the best weapon for last. The Shotgun -- now we understand we said the dual-rifle/shotgun was our favorite weapon of all, unfortunately, when it comes to just a standard equipped gun, nothing beats the shotgun on its own. Moving through corridors and weaving through close-quarter combat, it’s always great fun to watch the enemy take a shell to the chest and go flying in reverse. Mowing down one Helghast at a time, the trusty sidekick of the Assault Rifle should leave any ISA Soldier proud to be at war.

I cant wait to find out first hand about these and other weapons available. There is also a bolt gun which shoots exploding ammunition and a devastating looking flamethrower, both of which can be viewed in the video below.

Killzone 2 Class System

Posted by lakerman | 6:47 PM | | 0 comments »

















The Killzone 2 multiplayer uses a class system similar to Half-Life: Team Fortress 2. There are 8 classes with 7 having special abilities in the form of badges. These badges can be mixed to customize the users playing style.


Rifleman

The default class when a primary badge is not selected although a secondary badge may be used. The rifleman can start with all but specialized weaponry.

Engineer

The engineer's primary badge ability is to set up automated turrets that target enemies.

The secondary badge ability repairs turrets, ammo dumps , and mounted guns.

Medic
The medic's primary badge allows him to heal downed team mates.

The secondary badge allows the medic to throw health packs for their team.

Scout

The scout's primamry ability is to use a cloak rendering the player nearly invisible.

The secondary badge allows the player to tag enemies with hidden markers to give their locations to team mates.

Assault

The assault class badge gives the user armor that is twice as strong as regular armor.

The secondary badge can temporarily boost running speed.

Tactician

The primamry badge allows the player to creat spawn points in the form of colored smoke grenades.

The secondary badge allows the player to call in air support from a sentry bot.

Saboteur

The primary badge allows the player to be disguised as an enemy .

The secondary badge alows the player to throw a proximity activated explosive charge.